for Teachers: "G.A.M.E.S."
are GOOD Games for Teaching?"
by me: Leon
teachers use games as time-consumers or rewards, anything other than
what they should be used for, don't we? It is my belief that games
should NOT be used unless the
purpose of the games being used is ASSESSMENT and/or
REINFORCEMENT. Herein below, I suggest some criteria to determine
if a game is a good assessment tool.
1. Does it cover
the content of the lesson for that day or that week?
If not, scrap it.
2. Does it
require students to apply what they've supposedly learned?
If not, it may not be entirely useless. "Regurgitation
Games" have value in that they reinforce the neural pathways
formed by the assimilation/accommodation of new schema. But,
... (you what I'm going to write)... it would be better to APPLY
the material in concrete situations, to add stronger reinforcement
by associating a "value" to what the students are
3. Does it
involve all students simultaneously?
If not, students get
bored and it wastes the parents' time and money.
4. Is it
engaging (i.e., interesting)?
I prefer competitive
games, but they don't have to be competitive to be
engaging/interesting. Students can have just as much fun
trying to accomplish some fun task without the stress of
5. Is it
challenging, but not too challenging?
From my experience, if
the game is too challenging, students get frustrated and
embarrassed, and usually become turned off to the subject matter.
If it isn't challenging enough, they get bored quickly.
"The best way to learn anything, is to not know one is learning."
Quotation is from a Korean Buddhist Nun
of the Jo-gye Order
(I forgot her name)